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Hunters don't fill a super-important role in a group. They are good pullers, but groups tend to take Mages over hunters because of the damage factor. Hunters deal less damage than Mages, but have less downtime and more survivability, remind people of this IMVU Credit!
Fun Factor 6: Hunters kill and level fast, but combat can get tedious. Your pet will be absorbing most of the damage, so you don't need to watch your health meter much. Hunters get a speed aspect which makes game-play much easier.
There are not many builds for hunters. Talent builds mostly focus around getting marksman abilities and mixing them with beasts.
Traps: A good hunter will be recognized by how and when she or he places traps. Use traps to freeze your opponents in duels – a deadly strategy, especially against rogues and warriors: Stand directly on the trap or behind it (when facing a warrior) or in front of it (when facing a rogue).
Use your feign death skill to get out of combat mode, allowing you to place another trap.
In groups traps can help with crowd control. Place a trap in the pulling path when you expect more than one mob to attack you or when your group is made up primarily of ranged attackers
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